How To Flock In 3 Easy Steps
Here is a short video that illustrates the amazingness of flocking – the ability of birds (and other animals) to work together in a network with only very limited, local sets of rules. Graphic designer Craig Reynolds developed this computer modeling called a Boids model many years ago; wherein randomly moving objects are given three simple rules of engagement in the network: Collision avoidance – cohesion Velocity matching – alignment Flock centering – separation and, lo! a flock is formed in real time, with absurd coordination and cooperation, yet without any central controls. This, friends, is how we need to model … Continue reading How To Flock In 3 Easy Steps